About Us

Real Motion, started in 2001, is a Research and Development firm and laboratory located in Amcheet, Lebanon. It’s main purpose is to research, develop and implement state-of-art robots and motion simulators.

About Motion Simulators

A motion simulator or motion platform is a mechanism that encapsulates riders and creates the effect/feelings of being in a moving object. One example would be a theme park ride which simulates flying by using a projection screen in front of the seats you ride in. The whole room is on giant hydraulics or electrical actuators. This causes false gravitational forces. The room can rotate along roll, pitch and yaw. Because of this, the combination tricks the mind into thinking it is flying or riding along, when in reality it is stationary.

A motion simulator can also be called a motion base, a motion seat. The movement is synchronous with visual display and is designed to add a tactile, or sense of touch, element to video gaming, simulation, and virtual reality. When motion is applied and synchronized to audio and video signals, the result is a combination of sight, sound, and touch. Such a combination is typically found in a flight or racing simulator. Motion, some claim, is the most significant factor affecting the realism of a simulation.

Motion and simulation, traditionally applied to racing sim and flight sim, have long been associated with one another. Motion is being applied to an increasing variety of video gaming applications however. Visit any modern video game arcade and one can plainly see that gaming in motion is everywhere. Motion applications have moved beyond auto racing and flight sim to include boats, motorcycles, rollercoasters, ATVs, and spaceships among many other craft types.

Motion platforms can provide movement on up to six (6) degrees of freedom. The six (6) possible degrees of freedom are broken into two categories of motion – rotational motion and linear, or translational, motion.

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